We are one day into Pokémon GO’s big Adventure Week event where valuable rock types abound and your buddy Pokémon is positively gobbling up candy with dramatically reduced distance in play. But something slipped under the radar a few days ago before this event started that I didn’t want to ignore completely.
Responding to a sort of hilarious question on Twitter, Niantic seemed to confirm that a much-requested feature may be working its way into Pokémon GO in the not-to-distant future. That would be the ability to re-roll the move set of your Pokémon in some form or another.
The original question read “please can you change the move to Earthquake instead of Heavy Slam? Getting bad movesets demotivates me. Username: Daehyuuung,” from a reader with a Donphan he wasn’t pleased with. Obviously Niantic isn’t going to change some random guy’s move set, despite his best efforts, but this was their response:
“Thanks for reaching out. This is not currently available, unfortunately, but we are aware of the community’s interest in this feature.”
Doesn’t sound like anything to throw a party about, but it is in fact the first time Niantic has acknowledge the potential for re-rolls and the fact that it’s one of the most requested community features in the game.
There are many ways that this could work its way into the game. Such as:
– I’ve previously suggested TMs as something that could be brought in from the handheld games, and fix this problem to a certain extent. They could be ultra-rare drops from PokeStops/streaks like we see with Evolution items now, and only used in very specific occasions. I also thought they could potentially be a microtransaction, so long as there was a limit in place for buying say, one randomized TM a week.
– A fix going forward for Pokémon is that they could learn moves over time like we see in the handhelds. Once they’re upgraded X times with candy, maybe you get a choice of moves. This would require better balancing of moves so everyone wouldn’t auto-pick the best one, however. Also there are only two moves total and all moves only do damage with no other strategic effects, so it’s a bit more simplified than the handheld version. Not sure this would work, but maybe.
– The easiest fix I can see for this is literally just re-rolling. Like you pay X candy, 25 or 50 or 100 or whatever feels appropriate and you get two new random moves based on that Pokémon’s pool. I guess this could be okay, but for Pokémon where you just saved up 125 candies to evolve them, you’re probably not going to be too eager to dump that many more in just for new moves. Though I suppose it’s being stuck with say, a Charizard with no fire moves, which is what I current own. This would be the easiest fix , but I think TMs would be more fun and strategic and a better addition to the game. But I suppose any of these would be better than nothing, which is what the game has in place right now.
We know that a big gym overhaul is coming to Pokémon GO this summer, possibly very soon. This would be sort of a great feature to debut with that, given that the only time Pokémon even use moves is during gym battles, so it would be in keeping with the theme. But my guess is that for right now it’s just an item on a whiteboard somewhere that says “things players want.” But plenty of features have made their way off that board eventually, so I absolutely believe that move re-rolls, or something like it, is coming to the game sooner rather than later. More to come.